local t = Def.ActorFrame {};
	if GAMESTATE:GetPlayMode() ~= 'PlayMode_Rave' then
		if GAMESTATE:IsCourseMode() == true then
			t[#t+1] = LoadActor("_course frame");
		else
			if GAMESTATE:IsAnExtraStage(true) then
				t[#t+1] = LoadActor("_extraframe");
			else
				t[#t+1] = LoadActor("_stage frame");
			end
		end;
	--
	else
		t[#t+1] = LoadActor("_battle frame");
	end
		
return t;