local t = Def.ActorFrame{};

--[[t[#t+1] = Def.ActorFrame {
	InitCommand=function(self) self:xy(SCREEN_LEFT+150,SCREEN_BOTTOM-100):zoom(0.75) end;
	OnCommand=function(self) self:diffusealpha(0):linear(0.2):diffusealpha(1):sleep(1) end;
	OffCommand=function(self) self:linear(0.2):diffusealpha(0) end;
		LoadActor("_arrowsave")..{
			InitCommand=function(self) self:addy(-70):zoom(0.75):draworder(3) end;
			OnCommand=function(self) self:queuecommand("Move") end;
			MoveCommand=function(self) self:addy(10):sleep(0.15):addy(-10):sleep(0.15):queuecommand("Move") end;
		};
		LoadActor("_usb")..{};
		LoadActor("_textsave")..{
			InitCommand=function(self) self:addy(50):draworder(3) end;
		};
};]]

t[#t+1] = Def.Actor {
	BeginCommand=function(self) self:queuecommand("Load"); end;
	LoadCommand=function() SCREENMAN:GetTopScreen():Continue(); end;
};
t[#t+1] = LoadActor("../Shutter out", "close")..{
	OnCommand=function(self) self:queuecommand("Play") end;
	PlayCommand=function(self) self:play() end;
};
return t;