local t = Def.ActorFrame {};
local event = GAMESTATE:IsEventMode();
if event then
	t[#t+1] = LoadActor("_event")..{};
	t[#t+1] = Def.Quad { -- keep fail screen on!
		InitCommand=function(self) self:FullScreen():diffusealpha(0):sleep(5.5) end;
	};
else
	t[#t+1] = LoadActor("_arcade")..{};
	t[#t+1] = Def.Quad { -- keep fail screen on!
		InitCommand=function(self) self:FullScreen():diffusealpha(0):sleep(5) end;
	};
end;

return t