local t = Def.ActorFrame{};
local name1 = PROFILEMAN:GetPlayerName(PLAYER_1);
local name2 = PROFILEMAN:GetPlayerName(PLAYER_2);
local machine = PROFILEMAN:GetMachineProfile();
local namec1 = name1 ~= machine and name1 ~= "PLAYER 1";
local namec2 = name2 ~= machine and name2 ~= "PLAYER 2";
local function SaveCheck()
	if SCREENMAN:GetTopScreen():HaveProfileToSave() then
		if namec1 or namec2 then
			setenv(save,1);
		end
	else
		setenv(save,0);
	end
end

t[#t+1] = Def.ActorFrame{
	Def.Quad {
		InitCommand=function(self) self:Center():FullScreen():diffuse(color("#000000")):diffusealpha(0) end;
		OnCommand=function(self) self:sleep(0.3):linear(0.3):diffusealpha(1) end;
	};
};

return t;