local t = Def.ActorFrame {};

t[#t+1] = Def.ActorFrame {
	LoadActor("_choicestart") .. {
		InitCommand=function(self) self:zoom(0.6):zoomx(0) end;
		GainFocusCommand=function(self) self:stoptweening():sleep(0.1):linear(0.1):zoomx(0.6) end;
		LoseFocusCommand=function(self) self:stoptweening():linear(0.1):zoomx(0) end;
		OffCommand=function(self) self:playcommand("Flicker"):sleep(0.03):linear(0.1):zoomy(0) end;
		FlickerCommand=function(self) self:diffusealpha(0):sleep(0.03):diffusealpha(1):sleep(0.03):diffusealpha(0):sleep(0.03):diffusealpha(1):sleep(0.03):diffusealpha(0):sleep(0.03):diffusealpha(1):sleep(0.03):diffusealpha(0):sleep(0.03):diffusealpha(1):sleep(0.03):diffusealpha(0):sleep(0.03):diffusealpha(1):sleep(0.03):diffusealpha(0):sleep(0.03):diffusealpha(1):sleep(0.03):diffusealpha(0):sleep(0.03):diffusealpha(1):sleep(0.03) end;
	};
};


return t;