local t = Def.ActorFrame{};

t[#t+1] = Def.Quad {
	InitCommand=function(self) self:FullScreen():Center():diffuse(color("#000000")):diffusealpha(1) end;
	OnCommand=function(self) self:sleep(0.5):linear(0.75):diffusealpha(0) end;
};

return t;