local t = Def.ActorFrame {};

t[#t+1] = Def.ActorFrame {
	LoadActor("_dyingfire") .. { 
		InitCommand=cmd(diffuseshift;effectclock,'beat';effectcolor1,color("1,1,1,1");effectcolor2,color("1,1,1,0"););
		OnCommand=function(self) self:addx(-30):rotationz(90):zoom(1.7):zoomy(2.3) end;
		};
	};

return t