local t = Def.ActorFrame {};
t[#t+1] = Def.ActorFrame{
	Def.Sprite{
			InitCommand=cmd(y,45;x,65;zoom,0.40;diffusealpha,0.6;);
			OnCommand=cmd(playcommand,"Set");
			CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
			CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
			PlayerJoinedMessageCommand=cmd(playcommand,"Set");
			ChangedLanguageDisplayMessageCommand=cmd(playcommand,"Set");
			SetCommand=function(self)
				local steps = GAMESTATE:GetCurrentSteps(PLAYER_2)
				local song = GAMESTATE:GetCurrentSong();
				if song then
					if steps ~= nil then
						local score = PROFILEMAN:GetProfile(PLAYER_2):GetHighScoreList(song,steps):GetHighScores()
						local getscore = score[1]
						if getscore then
							showbadge = getscore:GetStageAward()
							if showbadge == "StageAward_FullComboW1" then
								showaward = THEME:GetPathB("", "ScreenEvaluation underlay/_w1badge.png")
							elseif showbadge == "StageAward_FullComboW2" or showbadge == "StageAward_SingleDigitW2" or getscore:GetStageAward() == "StageAward_OneW2" then
								showaward = THEME:GetPathB("", "ScreenEvaluation underlay/_w2badge.png")
							elseif showbadge == "StageAward_FullComboW3" or showbadge == "StageAward_SingleDigitW3" or getscore:GetStageAward() == "StageAward_OneW3" then
								showaward = THEME:GetPathB("", "ScreenEvaluation underlay/_w3badge.png")
							else
								showaward = nil
							end
						else
							showaward = nil
						end
						self:visible(true)
						self:Load(showaward)
					end
				else
					self:visible(false)
				end
			end
	};
	Def.Sprite{
			InitCommand=cmd(y,45;x,65;zoom,0.40;);
			OnCommand=cmd(playcommand,"Set");
			CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
			CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
			PlayerJoinedMessageCommand=cmd(playcommand,"Set");
			ChangedLanguageDisplayMessageCommand=cmd(playcommand,"Set");
			SetCommand=function(self)
				local steps = GAMESTATE:GetCurrentSteps(PLAYER_2)
				local song = GAMESTATE:GetCurrentSong();
				if song then
					if steps ~= nil then
						local score = PROFILEMAN:GetProfile(PLAYER_2):GetHighScoreList(song,steps):GetHighScores()
						local getscore = score[1]
						if getscore then
							showscore = getscore:GetGrade()
							if showscore then
								grade = showscore
							else
								grade = nil
							end
						else
							grade = nil
						end
						if grade ~= nil then
							self:Load(THEME:GetPathG("","GradeDisplay Grade " .. grade))
							self:visible(true)
						else
							self:visible(false)
						end
					end
				else
					self:visible(false)
				end
			end
	};
};
return t