local t = Def.ActorFrame {};


t[#t+1] = Def.ActorFrame {
	LoadActor(THEME:GetPathG("_edit", "background")) .. {
		InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0.65;);
	};
	LoadActor(THEME:GetPathG("_sandstorm", "mist")) .. {
		InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
		OnCommand=cmd(customtexturerect,0,0,1,1;texcoordvelocity,0.1,0;diffusealpha,0.4;);
	};
};

-- t[#t+1] = Def.ActorFrame {
	-- Def.Quad {
		-- InitCommand=cmd(horizalign,left;zoomto,SCREEN_WIDTH/2,SCREEN_HEIGHT;x,SCREEN_LEFT;y,SCREEN_CENTER_Y;);
		-- OnCommand=cmd(diffuse,color("#FFFFFF");diffusealpha,0.12);
	-- };
-- };

return t;